press.exe<p><strong>The Locked Tomb’s Worst Kissboy</strong></p><p>There is a void of sorts in the way the people I’m familiar talking with and about about the characters we choose to make and play in playful spaces. That is, if you see a character in a piece of media who you think is attractive, it’s not uncommon to treat that character as if they were a real person who you find attractive and we have language to express loving or wanting (for whatever value of those things) that character. What we don’t have a strong hook for, in language, is when a character represents something you want to be. Not that you can associate with, not something that you can resonate with, because I can use those terms, like ‘oh I get it’ (and in the case of the example we’re going to get to, trust me, I get it), but rather when you present a character in terms of an example of a thing that you can be in a way that offers playful appeal.</p><p>When you become a TTRPG player, you run headlong into a situation you may have lost since you were a child where literally any cool thing you see in the world becomes a cool narrative tool you can now play with and integrate into your games. I don’t need to code how an Akira Slide works in a game to be able to do it in a tabletop game because the thing sustaining the fiction is that childish play instinct of ‘what if the story goes like this.’ And that creates this void where you can point to a character and go ‘yeah, I want to wear that character like a suit, then adjust the hems so it fits what I like even better.’ Being partnered with another person who plays like this it becomes easier: Fox and I routinely see points in media where we can point to a character and go ‘oh, this is a Fox character of This Archetype.’ There’s a place and a way to talk to someone about that, but it isn’t in general applicable, even if my writing about my OCs on this blog should have absolutely given up some signs that I often start by taking characters I like from other source material and then going ‘what if I had control over this story to do what I wanted with it?’</p><p>All of this long-winded introduction addressing the difficulty of language is a way to circle around explaining that in the Locked Tomb?</p><p>I like Colum.</p><p>Spoiler Warning: I’m gunna talk about a character in The Locked Tomb who first appears in the first book, and necessarily involves telling you things about what happens to that character.</p><p> […]</p><p><a href="https://press.invincible.ink/the-locked-tombs-worst-kissboy/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">press.invincible.ink/the-locke</span><span class="invisible">d-tombs-worst-kissboy/</span></a></p><p><a rel="nofollow noopener noreferrer" class="hashtag u-tag u-category" href="https://press.invincible.ink/tag/the-locked-tomb/" target="_blank">#TheLockedTomb</a></p>