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GoldSeal<p>Yesterday's links: </p><p>Duchy of Tenh<br><a href="https://sorcerersskull.blogspot.com/2025/03/greyhawk-duchy-of-tenh.html" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">sorcerersskull.blogspot.com/20</span><span class="invisible">25/03/greyhawk-duchy-of-tenh.html</span></a></p><p>Random tables<br><a href="https://www.drivethrurpg.com/en/product/514879/another-baker-s-dozen-of-d66-lists" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">drivethrurpg.com/en/product/51</span><span class="invisible">4879/another-baker-s-dozen-of-d66-lists</span></a></p><p>Sword &amp; Sorcery<br><a href="https://castlegrief.itch.io/kal-arath" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">castlegrief.itch.io/kal-arath</span><span class="invisible"></span></a></p><p>More materials for Kal-Arath &amp; tables<br><a href="https://silvernightingale.itch.io/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">silvernightingale.itch.io/</span><span class="invisible"></span></a></p><p>3 tiers of play<br><a href="https://alexschroeder.ch/view/2025-02-02-dungeons-wilderness-politics" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">alexschroeder.ch/view/2025-02-</span><span class="invisible">02-dungeons-wilderness-politics</span></a></p><p>Review: World wizard<br><a href="https://jacke.substack.com/p/the-best-fantasy-world-building-game" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">jacke.substack.com/p/the-best-</span><span class="invisible">fantasy-world-building-game</span></a></p><p>Keeping combat short<br><a href="https://www.reddit.com/r/DnDBehindTheScreen/comments/3v4wwh/keeping_combat_short_and_tothepoint/?rdt=57895" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">reddit.com/r/DnDBehindTheScree</span><span class="invisible">n/comments/3v4wwh/keeping_combat_short_and_tothepoint/?rdt=57895</span></a></p><p>More on cities<br><a href="https://billhook.bearblog.dev/cities-fixed/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">billhook.bearblog.dev/cities-f</span><span class="invisible">ixed/</span></a></p><p><a href="https://dice.camp/tags/TTRPG" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TTRPG</span></a> <a href="https://dice.camp/tags/Greyhawk" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Greyhawk</span></a> <a href="https://dice.camp/tags/Sword" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Sword</span></a>&amp;Sorcery <a href="https://dice.camp/tags/GameDesign" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDesign</span></a> <a href="https://dice.camp/tags/GMTips" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GMTips</span></a> <a href="https://dice.camp/tags/WorldBuilding" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>WorldBuilding</span></a> <a href="https://dice.camp/tags/FantasyCityDesign" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>FantasyCityDesign</span></a></p>
Vlad Temper<p>How do I makea campaing based on an example</p><p><a href="https://tkz.one/tags/Spire" class="mention hashtag" rel="tag">#<span>Spire</span></a> <a href="https://tkz.one/tags/SpireTTRPG" class="mention hashtag" rel="tag">#<span>SpireTTRPG</span></a></p><p><a href="https://tkz.one/tags/TTRPG" class="mention hashtag" rel="tag">#<span>TTRPG</span></a></p><p><a href="https://tkz.one/tags/GMtips" class="mention hashtag" rel="tag">#<span>GMtips</span></a></p><p>Ascensor al Cielo</p><p>I pick a start point. </p><p>&quot;Brother Hellion, highest figure of a Gun Based Church in a dangerous and poor district in Spire, appears dead by two shots in his head. It seems a suicide&quot;<br />So next logical step for the Church is having three reactions:<br />-Murder! It cannot be a sucide, someone is tricking us<br />-Miracle! He has discovered the ultimate state of the soul through the poder<br />-Faith crisis! Everything he stands for is a lie<br />So I create three characters to embody these reactions.</p><p>And then I ask the characters to get into it because this is Spire, so the Game asks me to make the city fall:</p><p>&quot;You must weaponize this against the æelfir&quot;</p><p>And then I wait to the first session. No more characters but some random npc, no scenes, no plot.<br />Who killed Hellion? Why? I did not know.</p><p>I were not sure it should be relevant at all.</p><p>And then, let&#39;s play tennis with players!</p>
Vlad Temper<p>¿He decidido en el último momento cambiar todo el escenario inicial del oneshot que dirijo esta noche con el que me estreno en un sistema relativamente lúdico-matemático que precisa conocer Stats de pnjs? </p><p>Podéis apostaros vuestro D12 favorito a que lo he hecho.</p><p><a href="https://tkz.one/tags/JuegosDeRol" class="mention hashtag" rel="tag">#<span>JuegosDeRol</span></a> <a href="https://tkz.one/tags/TTRPG" class="mention hashtag" rel="tag">#<span>TTRPG</span></a> <a href="https://tkz.one/tags/JohnCarterFromMars" class="mention hashtag" rel="tag">#<span>JohnCarterFromMars</span></a> <a href="https://tkz.one/tags/GMTips" class="mention hashtag" rel="tag">#<span>GMTips</span></a></p>